namespace {
const float axisSlabDataVertical[] = {-0.4f, 1.3f, 0, -0.4f, -0.3f, 0, 0, -0.3f, 0, 0, 1.3f, 0, 0, 1.3f, -0.4f, 0, -0.3f, -0.4f, 0, -0.3f, 0, 0, 1.3f, 0, 1, 1.3f, 0, 1, -0.3f, 0, 1.4f, -0.3f, 0, 1.4f, 1.3f, 0, 1, 1.3f, 0, 1, -0.3f, 0, 1, -0.3f, -0.4f, 1, 1.3f, -0.4f, 0, 1.3f, 1.4f, 0, -0.3f, 1.4f, 0, -0.3f, 1, 0, 1.3f, 1, -0.4f, 1.3f, 1, -0.4f, -0.3f, 1, 0, -0.3f, 1, 0, 1.3f, 1, 0, 1.3f, 0, 0, -0.3f, 0, 0, -0.3f, -0.4f, 0, 1.3f, -0.4f, 0, 1.3f, 0, 0, -0.3f, 0, -0.4f, -0.3f, 0, -0.4f, 1.3f, 0, 1.4f, 1.3f, 1, 1.4f, -0.3f, 1, 1, -0.3f, 1, 1, 1.3f, 1, 1, 1.3f, 1.4f, 1, -0.3f, 1.4f, 1, -0.3f, 1, 1, 1.3f, 1, 0, 1.3f, 1, 0, -0.3f, 1, -0.4f, -0.3f, 1, -0.4f, 1.3f, 1, 0, 1.3f, 1, 0, -0.3f, 1, 0, -0.3f, 1.4f, 0, 1.3f, 1.4f, 1, 1.3f, -0.4f, 1, -0.3f, -0.4f, 1, -0.3f, 0, 1, 1.3f, 0, 1.4f, 1.3f, 0, 1.4f, -0.3f, 0, 1, -0.3f, 0, 1, 1.3f, 0, 1, 1.3f, 1, 1, -0.3f, 1, 1, -0.3f, 1.4f, 1, 1.3f, 1.4f, 1, 1.3f, 1, 1, -0.3f, 1, 1.4f, -0.3f, 1, 1.4f, 1.3f, 1};
const float axisPlaneNormalVertical[] = {0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0};
const float axisOutOfPlaneNormalVertical[] = {-1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1};
const float axisInPlaneBoolsVertical[] = {1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0};
const int axisSlabIndicesVertical[] = {0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23, 24, 25, 26, 24, 26, 27, 28, 29, 30, 28, 30, 31, 32, 33, 34, 32, 34, 35, 36, 37, 38, 36, 38, 39, 40, 41, 42, 40, 42, 43, 44, 45, 46, 44, 46, 47, 48, 49, 50, 48, 50, 51, 52, 53, 54, 52, 54, 55, 56, 57, 58, 56, 58, 59, 60, 61, 62, 60, 62, 63};
const float axisTexCoVertical[] = {0, 1, 0, 0, 0.5f, 0, 0.5f, 1, 0, 1, 0, 0, 0.5f, 0, 0.5f, 1, 0.5f, 1, 0.5f, 0, 1, 0, 1, 1, 0.5f, 1, 0.5f, 0, 1, 0, 1, 1, 0, 1, 0, 0, 0.5f, 0, 0.5f, 1, 0, 1, 0, 0, 0.5f, 0, 0.5f, 1, 0.5f, 1, 0.5f, 0, 1, 0, 1, 1, 0.5f, 1, 0.5f, 0, 1, 0, 1, 1, 0, 1, 0, 0, 0.5f, 0, 0.5f, 1, 0, 1, 0, 0, 0.5f, 0, 0.5f, 1, 0.5f, 1, 0.5f, 0, 1, 0, 1, 1, 0.5f, 1, 0.5f, 0, 1, 0, 1, 1, 0, 1, 0, 0, 0.5f, 0, 0.5f, 1, 0, 1, 0, 0, 0.5f, 0, 0.5f, 1, 0.5f, 1, 0.5f, 0, 1, 0, 1, 1, 0.5f, 1, 0.5f, 0, 1, 0, 1, 1};
}